Tomi Uurainen Self-learned Level Designer / doohickeyTeamplayer, coming along with everyone. Easy to approach. Living in Finland. LinkedIn for more on jobs past and present.Tools / Software / LearnedHammer level editor (2008-)Photoshop (2001-)WWW/CSS (1998-)PC building, common office programs etc (1998-)Running online gaming community (2005-)Professional ExperienceValve Software - 2 official levels for Team Fortress 2 (2015-2016)Personal ExperienceSeveral other maps, levels, mods, skins over the years 2005-2017 and counting. See Level Design for more information
The plan for the future
My goal is to make maps and levels that people can play and enjoy. For now, i’ve concentrated more of a multiplayer design but i’d like to do something more of a story driven too. Everything i do, i do with passion and accuracy. If i see a bug or an issue, i have to fix it. Maybe someday i can do this full time instead of a hobby as it has been since the start. Open for new projects and things, contact me if you have a plan.