Tomi UurainenSelf-learned Level Designer / doohickeyTeamplayer, coming along with everyone. Easy to approach. Very conscentious. Extremely accurate. Always helpful.Living in Finland. LinkedIn for more on jobs past and present.Got a job to offer? Contact me. I’m always interested in new opportunities. Contact me!Tools / Software / LearnedHammer level editor (2008-)Photoshop (2001-)WWW/CSS (1998-)PC building, common office programs etc (1998-)Running Finnish online gaming community (2005-2020)
The plan for the future
My goal is to make maps and levels that people can play and enjoy. For now, i’ve concentrated more of a multiplayer design but i’d like to do something more of a story driven too. Everything i do, i do with passion and accuracy. If i see a bug or an issue, i have to fix it. Maybe someday i can do this full time instead of a hobby as it has been since the start. Open for new projects and things.
Design. Create. Release.
Professional ExperienceValve Software - 7 official levels for AAA game Team Fortress 2 Hellstone, Brimstone, Gravestone, Erebus, Terror and Chilly (2015-2021).Personal ExperienceSeveral other maps, levels, mods, skins over the years since 2005 and counting. See Level Design for more information.