-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x- Keep walking, while you still have your legs! OPEN ROAD A Left 4 Dead 2 Custom Campaign by Tomi "ICS" Uurainen www.ics-base.net / ics@ics-base.net / Steamcommunity /id/ics Version 1.3, released on 10th of August 2014 -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x- ## INFO Open Road - keep walking, while you still have your legs! - Over a year long project that had it's share of problems along the way - 6 complete and original maps: Cliffs, Path, City, Forest, Salvation and Aftermath - Coop and Versus modes available on maps 1-5! - Scavenge and Survival modes available on map 6, created specially for this purpose! - Made in Finland www.ics-base.net/openroad ## VERSION INFO - 1.0 (released 14th of February 2011) - 1.1 (released 23rd of April 2011) - 1.2 (released 8th of May 2011) - 1.21 (released 9th of May 2013) - 1.3 (To Be Released in August 2014) Changes made after in 1.1: - New map called Aftermath (x1m6_aftermath) - playable only in Scavenge/Survival modes -- Gas up the Midnight Riders bus in scavenge mode! -- Try to survive against endless hordes of infected in survival! -- Map changes dynamically depending on which gamemode is on - Various fixes, details, improvements, effects and new things added all over the campaign - Survivors now speak on various locations, adding more immersion to the game - Recreated and improved navigation for bots and infected on all maps - AI Director is now able to spawn tank in map 2 if it wishes to do so - Made the jockey forest in map 4 easier - Hopefully fixed the finale lagging gate explosion that occured only on single player games Changes made in 1.2: - Located and fixed the end lag - Improved the navigation files - Optimizations - Various fixes and improvements Changes made in 1.21: - Improved map 4 special infected spawn times Changes made in 1.3 Map 1, Cliffs - Added new intro talking scene, randomly picked upon campaign start - Changed old door sound to regular alarm sound to avoid funny moments Map 2, Path - Fixed possible exploit related to PanicEvent scene - Improved navigation file for bots - Added additional arrow to guide players to right direction from bridge Map 3, City - Added some additional guidance to tell players where to go - Fixed PanicEvent doors, they no longer can block the player moving forward (rare bug) - Fixed PanicEvent doors glowing through buildings basement floor - Fixed tanks and special infected getting stuck on certain spot - Fixed a possible exploit for special infected reaching spot that they should not be in Map 4, Forest - Adjusted special infected spawn times Map 5, Salvation - Fixed the Versus scoring giving all score at once and not through progress - Added automaticly triggering flares to the sugarcane field to help on navigation - Widened the gap in the barn roof to make the tank fit through it - Rebuilt the navigation file from scratch - Made the rescue vehicle move during the final escape ## INSTALL INSTRUCTIONS Easiest way is to click subscribe from Steam Workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=123734884 Alternative method: You have to know where you have installed your Steam application! Grab the openroad.vpk and copy it to addons folder located in: STEAM\steamapps\common\left 4 dead 2\left4dead2\addons and that's it! Start the game and have fun! ## CONTACT If you wish to contact me, feel free to do so. Please use e-mail - I do not accept friend requests through Steam from the people i do not know. Sorry! However, my profile is public - you can leave message there instead. Author: Tomi Uurainen (ICS) E-mail: ics@ics-base.net Steam: http://steamcommunity.com/id/ics I am not an amateur mapper but i am not a professional either. For the past 3 years, i have mapped for games Counter-Strike Source, Left 4 Dead, Left 4 Dead 2 and Team Fortress 2. Through creating levels and self studying, i have gained some experience. For more information about my maps, head over to www.ics-base.net ## TECHNICAL MUMBOJAMBO - Small filesize for faster downloading and less painfull waiting - Map filesizes are 8-15 MB, nav filesizes 1-7 MB) - Each map texture memory usage (in MB): 44.14, 47.78, 63.60, 32.12, 27.90 and 17.42 - Due to memory usage and other things i did, levels should load quite fast - Good framerate all around the maps - Built hours ~1000, lots of wasted quality time but it was worth it - No custom models, couple of custom textures - Want to know more? Ask! ## KNOWN ISSUES On Versus, i am aware that as infected, you can see something that looks odd (into emptyness). Like accessing a roof where you can see more than you should. This is so far intended. Valve blocked all areas such like these on L4D2 maps and a lot of people did not like that, as they wanted better spots to kill the other team. So, i left areas like these available for the human infected too. Do you like it? Don't like it? Finale scoring (where other team gets 800 points straight away) bug has been found and was fixed in the 1.3 version release! Nav flow is "technically broken" in map 6 but the map works still ok. I am aware of this and it is intentional. ## THANKS Donald Duck - creating the theme music (was used in teaser video) bunny - helping out with map 1 navigation flow issue hstle - helping out with the alarm cars randoming Jompparna - shortcut/glitch hunter Testers: othername, DrShush, wurtsi, PertsaReponen, Jompparna, hstle and Furior delffi - SteamGroup logo slantyr - giving idea about the ending lag fix For others who i forgot to mention - many thanks! For You: downloading this and perhaps playing it! -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x- SEE YOU NEXT TIME!